Shenmue is a series that has stayed on the backburner of the public consciousness since it came out. Now, though, with the imminent arrival of Shenmue 3, it seems like people are starting to really talk about the series again. The good folks over at Giant Bomb are doing a playthrough of the first game here. I’ve had several friends mention the series to me again out of the blue. Even Sega is now making public comments about the viability of a Shenmue Remastered.
To me, Shenmue is one of the most fascinating case studies in the history of video games. Critically loved at the time, it has now become the game most people love to shit all over. On the other hand, the people who don’t mock it seem fanatically obsessed with the series, elevating it to the level of video game deity. So where does Shenmue really fit in the history of games and is the upcoming Shenmue 3 really a good thing?
In order to really get an accurate idea of what Shenmue is, you have to both get in the mindset of the times and forget about all the extremist opinions/memes scattered across the internet today. Shenmue came out on November 8, 2000 in the USA after releasing a year earlier in Japan. It was released exclusively for the relatively new Sega Dreamcast and touted some very revolutionary ideas for its time.

You play as martial artist and wannabe-vengeance killer Ryo Hazuki in a realistic portrayal of Yokosuka, Japan. After seeing your dad murdered by an unknown Chinese guy and then proceeding to get your ass kicked by said Chinese guy, Ryo decides to set out on his murder quest. While that all sounds like your typical action game setup, Shenmue is different in that it really doesn’t follow action game tropes, instead opting for a very realistic look at how this story would really go down.
Ryo doesn’t immediately run outside and start beating the crap out of everyone he meets, he has to travel around town and ask around about Lan Di, a mission that goes about as well as you’d expect seeing as how all he has to go off of is, “he’s Chinese”. Eventually, you need to get a job in order to keep up funding for your mission. Occasionally, you beat some guys up but more often, you decide to spend your nights hanging out at the arcade and playing some Space Harrier. This is not a fast-paced game but rather a narrative mystery story with some occasional fights or chases.
Shenmue never rode on being an action game though. The main thing I still remember from hearing about this game as a kid was that it was the first game to not use any invisible barriers in the environments. In essence, this was one of the first games to use the modern concept of an open-world. You could go anywhere you wanted from the start, using only realistic barriers to bar progression instead of arbitrarily forcing players to go in a linear path.
Another major revolution was its use of time in-game. While other games had used clocks to simulate reality, not many used it like Shenmue. NPC’s kept to their schedules, stores opened and closed at certain times and Ryo had to make sure he wasn’t late for his job. It may sound tedious (and for many players it was) but it went a long way towards making the game feel realistic and immersive.
Finally, Shenmue was the first game to use the term Quick-Time Events and to use them in the modern style. Previous games to use these QTEs usually based entire games around them (Dragon’s Lair) or would implement sudden button presses into the gameplay (Metal Gear Solid). Shenmue was the first to incorporate QTEs into cutscenes in order to allow for more cinematic gameplay. Yu Suzuki, the director of Shenmue, is even the one who coined the term quick-time events during the game’s development.

All of these new mechanics allowed for a mind-blowing sense of realism that simply didn’t exist in games at that period. Video games were still mostly made with kids in mind with few exceptions such as the over-the-top, Grand Theft Auto or the cheesy horror of Resident Evil. Package that realism with an incredibly ambitious story (even with the series drastically cut back, Yu Suzuki still wants the story to go for four games) and full voice over for almost all dialogue and you got what was, at the time, the most expensive game ever made.
Despite selling 1.2 million copies and becoming the fourth best-selling Dreamcast game, Shenmue had overstretched and still wound up being a commercial failure. They tried to recoup their losses on the sequel but by then, it was too late for the Dreamcast. Microsoft did secure exclusive rights to Shenmue 2 for the Xbox in North America but apparently interest in Shenmue had waned drastically and that game only sold about 300,000 copies worldwide. Because of this, the Shenmue development hell really shouldn’t have come as a surprise to anyone.
So what did Shenmue do for the industry, then? Look around at today’s games. Open-world titles are everywhere to the point where linear games can feel refreshing. Video game narratives have become far more adult but also far more realistic. Games like Gone Home, Firewatch or Heavy Rain may not have been directly inspired by Shenmue but they have a lot to thank Yu Suzuki for in terms of altering the game industry. QTEs are a hot topic now but only because they became such a prevalent part of video games throughout the sixth and seventh gaming generations.
In many ways, Shenmue changed the way we think about games. There was still room for the cartoonish platform mascots like Sonic and Mario but video games didn’t have to only be that way. They could also be something more; a narrative medium all their own. Games could be made for the sake of art and storytelling much in the way that movies or books can and they can still sell copies.
And that brings us to…
So where does that leave us with Shenmue 3? Obviously, I think very highly of the series’ past but what about its future? For that, we have to look at those same game mechanics that I mentioned before. Shenmue is built on being an open-world game with a realistic setting, using QTEs to tell a very narrative heavy story.
In 2016, literally all of that has been done to death. David Cage has built an entire company (Quantic Dream) around using QTEs and strong narratives in games like Heavy Rain and Indigo Prophecy. Open world games have not only been done since Shenmue but have been done far better than Shenmue ever had with new advancements coming out almost weekly. Realistic settings for games are now not that unusual with games like Deus Ex: Mankind Divided showing near-future locales or the Persona series that incorporates fantastical elements into real life.
So what place does Shenmue still have in this era? Is Shenmue 3 simply going to rehash its once new ideas years after they have taken hold and since become cliche? Just look at YouTube videos of Shenmue to see what today’s gamers think of these once revolutionary mechanics. Check out Giant Bomb’s playthrough to see how impressed they are.
The problem isn’t that Shenmue wasn’t a success. The problem is that it was. It was such a success that most of its ideas have been taken and expanded on over the last 17 years to such a great degree that it seems impossible for Shenmue 3 to make them fresh again.
I loved Shenmue in the year 2000. Even as the years progressed, it became a strong step forward in helping games to be accepted as a legitimate art form, something I believe very strongly in myself. If Shenmue 3 had been released a decade ago, I would have been ecstatic but now, the world has moved on. The idea of Shenmue is much more exciting than the reality of what Shenmue actually contains. So when Shenmue 3 is released, it will inevitably disappoint those who deified the series and serve as fuel for those who love to hate on it. Still, I hope those of us who haven’t fallen to the extremes can continue to see Shenmue for what it is: a relic of another time but one that served as a foundation for the video games we enjoy today.
Game on!
Really brilliant articles with a lot of great points made. It will be heard (near impossible even) for Shenmue 3 to feel fresh, but who knows, maybe they’ll pull it off. It’s unlikely, but one can hope.
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Really brilliant articles with a lot of great points made. It will be hard (near impossible even) for Shenmue 3 to feel fresh, but who knows, maybe they’ll pull it off. It’s unlikely, but one can hope.
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Thank you very much, Paul-NL! It would be great to see a strong showing for Shenmue 3 but I agree that it’s an uphill battle.
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For sure. Still, it would be great to see them pull it off without any issues.
That said, do you share your writing on any other gaming websites? I work at Now Loading and this is the great type of content I think our readers would enjoy. If you were open to the idea of posting on our site in addition to your blog, I’d be more than happy to help you get started. My e-mail and more info can be found on my page if you’re interested 😀
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You do a good job of illustrating why Shenmue is such an important game, but your last paragraph is internally contradictory.
On the one hand, you say that you believe strongly in the potential of video games as an artistic medium (and credit Shenmue for advancing the perception of the medium to this extent). On the other hand, you state that the game is now obsolete because its formula has been improved upon.
Works of art do not become obsolete. A good film is a good film, a good book is a good book, a good painting is a good painting and so on. It’s only in videogaming that we have this relentless obsession with moving forward, where games that were once considered “classics” become forgotten, crushed under the wheels of technological progress. One reason for this is the unique nature of the medium itself insofar as technology- the ability to implement tighter controls, more fluid mechanics, more visually appealing worlds etc.- is so inextricably linked with quality (this, incidentally, is itself a strong argument AGAINST games being art forms). Another, and more important one for our purposes, is that our “tastemakers” don’t have the intelligence, perception or taste as, say, film or literary critics for example, and are more interested in click-bait headlines and memes. They are completely and utterly incapable of forming a pantheon of genuine enduring classics, which is surely the bare minimum any medium needs to be taken seriously as an art form.
Put simply, if a game as revolutionary as Shenmue is obsolete now, then the only conclusion is that the medium itself is disposable mass entertainment. You would never see a literary critic say something like “I’m sure Dostoevsky’s Crime and Punishment was great when it was first released, but we’ve had loads of better novels since and it just doesn’t hold up by today’s standards”. The day we can say the same about videogames is the day that we *might* have a legitimate claim that our medium is an art form. Until then, any such claims will continue to be met with the snorts of derision the likes of Roger Ebert reserved for that proposal.
And rightly so.
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Thanks for your well-written comment, Tom.
It sounds like you are as passionate about the idea that games are an art form as I am. I just want to clarify that I love and respect games from all times and I look forward to the day when they can be seen by the majority of others that way as well. As proof of this to you, I’d share my blog from a few years ago http://katospilgrimage.blogspot.com/ where I documented my regrettably incomplete playthrough of the Final Fantasy games from the very beginning (I made it to 9 before more-or-less abandoning the blog). I’m one of the idiots who trudged through Final Fantasy II on the NES because I wanted the context for how the franchise evolved over time. Also, if you check the video link on this very site, you’ll be taken to the Last Boss Gaming YouTube channel where we play through retro games for the love of the games.
My point in saying this is that we are on the same side regarding video games as art. However, I feel as though your argument that art never ages is rather incorrect. You present some good points that there are many older films/novels/paintings that are very well respected to this day and I would say that video games are the same way. However, there are also films/novels/paintings that were well regarded in their day that did not stand up to the test of time.
Films are the most well documented of these art forms so I will use that to prove my point, if you don’t mind. The American Film Institute (AFI) occasionally releases a list of the top 100 movies of all time. Despite doing this repeatedly, almost no modern movies are included. In fact, the 2007’s most modern movie is from 2001 (Lord of the Rings: Fellowship of the Ring).
I’ve found, for your consideration, two lists of AFI’s top 100 films. One from 2007 and one from 1998:
1998:
http://www.filmsite.org/afi100filmsA.html
2007:
http://www.afi.com/100years/movies10.aspx
So why bother updating this list if not to incorporate new films? I would argue it’s because our perception of that art changes. Certain art pieces retain their relevance for a longer period of time than others. Art ages and while it can be viewed and appreciated within the context of its own time, to fully critique a piece, it must also be viewed from a current perspective as well.
Music is another art form that clearly demonstrates aging and it’s effect on critical thought. Think back to the songs that you enjoyed as a child. Are those the same songs that you like now? Are all of those songs remembered fondly even by those who enjoyed them then? I recall a music professor I had at school once say in a lecture that it is impossible to predict which songs from today will be the most important songs 20 years from now because it’s impossible to know today how music will evolve tomorrow.
To bring it back to video games, ideologies about game design change along with modern preferences and capabilities. In the year 2000, just having voiced dialogue was a big deal and it was appreciated by most players. Nowadays, we expect that voices are of a certain quality and don’t sound like they were recorded by whoever the developers could wrangle up. Certain graphic qualities also age better than others. While there is certainly room for preference, most people find that games from the Sega Genesis/Super Nintendo look generally better than games from the Playstation/Nintendo 64 despite those consoles being of a higher quality. This doesn’t take away from the importance of the Playstation/Nintendo 64 to gaming history but to just ignore that preference is to not accurately critique the game.
I would like to point out that formal criticism in other mediums such as film, literature and fine art also takes many different forms. What you are arguing, that art must never age and must, therefore, always be viewed from the context of the time, is what is known as Traditional Criticism. Another popular school of thought is called New Criticism where works must always be viewed as though they were released today, no matter how displaced from the creation that may be. Most critics of any artistic medium fall at varying places in the middle of that spectrum but it’s worth noting that there is no mutual agreement, even for the artistic mediums you pointed out. If you are curious, here is a page devoted to analyzing some of those forms of literary criticism from a literary perspective:
http://www.textetc.com/criticism.html
For this article, when talking about Shenmue, I wrote from a strongly New Criticism perspective because there’s no other way to discuss a sequel to Shenmue. Shenmue 3 will not be regarded as though it came out in 2000 because it will have come out in 2017, if the current release date is held. Thus, from that perspective, if Shenmue 3 does not make some strong changes to the formula kept in 1 and 2, I believe that it will not succeed. It doesn’t make Shenmue less important to gaming history but it is my impossible prediction for the importance of Shenmue 3.
I hope that this clears up some of my intent when writing this article and I look forward to hearing your thoughts.
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